Unityチャットのデモ: サーバーレスのpub/subでマルチプレイヤーチャットを素早く構築する
Unity Game EngineのMomento Topicsを活用して、マルチプレイヤーチャットを構築。
- Unity Game Engine is one of the most popular game engines on the market today. Now, with the latest Momento .NET SDK release v1.23.0, integrating Momento’s pub/sub capabilities within Unity is seamless. This ushers in the power of Momento Topics, a serverless pub/sub service, to a vast community of Unity developers.
Momento Topics, a serverless real-time notification service, is ideal for integrating multiplayer text chat directly into your Unity-powered game. No need to set up or configure any external servers or architecture—Momento handles it all.
Integrate the Momento .NET SDK with Unity Game Engine
ダウンロード MomentoSdkUnity-1.23.0.zip and extract it to your Unity’s “Assets” folder (e.g., in a folder “Assets/MomentoSdkUnity”). This package is tailor-made for Unity, addressing HTTP/2 compatibility through gRPC-Web. All essential DLLS are provided.
Now you can experience the Momento .NET SDK within Unity, enhancing your C# game development.
See serverless pub/sub in action with a quick demo
Witness Momento Topics in play! Game clients utilize the pub/sub capabilities to access real-time chat. Messages, including emojis, enrich any in-game chat experience.
In the demo, when a game client receives a message, the Scroll View in the UI Canvas is updated to show the latest message. The game clients also publish messages to a topic, sending the message to everyone active in the game in real time!
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We’re thrilled to offer the Momento .NET SDK for the Unity game engine. Integrate it with your Unity chat project today and discover the seamless multiplayer chat experience.